10 (Make 10 - Number Puzzle)
Slide the Numbers Until Everything Becomes Ten
10 is a clean number puzzle built around one easy target. Every numbered tile on the board needs to become part of a 10. You do this by sliding blocks across the grid and combining values that add up to the target number.
The controls are simple. Use the mouse to drag a tile in a direction. It continues moving across the available space until another object stops it. When suitable numbers meet, they can join together.
A 1 and 9 make 10. So do 2 and 8, 3 and 7, or 4 and 6. You can also build toward ten through smaller combinations when the layout allows it.
Making a Ten Can Create a New Problem
The clever part of 10 appears after you complete a combination.
A finished 10 does not disappear from the level. It stays exactly where you create it and becomes a solid obstacle. That can be helpful when you need something to stop another sliding tile. It can also ruin your solution by blocking an important route.
Because of this rule, making the first available 10 is not always the best move.
You need to think about the numbers that remain. Check which directions they can travel and make sure they still have a way to reach the partners they need.
Easy Math With Tricky Movement
The arithmetic in 10 is straightforward. Most players can quickly work out which values belong together. The real puzzle comes from arranging those meetings on a small board.
A 7 and a 3 may sit only a few spaces apart yet be impossible to combine until another tile moves first. Creating one completed block can also give another number the stopping point it needs.
This makes positioning just as important as addition.
Take Your Time With Each Layout
10 does not depend on frantic action. You can study the board and plan a sequence before moving anything.
Early stages introduce the rules in a friendly way. Later puzzles give you less space and require more thought about the order of each move.
10 takes a basic school idea and turns it into a proper logic puzzle. You always know the final goal, but finding the clean route toward it can take several attempts. Every completed board feels satisfying because all of those scattered values finally become exactly what the title promises: tens.
After this version, you can play 10 Again.