Info About the Fish Market Game
“Fish Market” is an interactive learning object that simulates the environment of a fish trading market in Australian and New Zealand cities. In this activity, students engage in buying and selling pet fish, comparing market prices, supply, and demand. They learn how to make smart trading decisions to maximise profit and build their reputation as a savvy trader.
As students interact with the simulation, they are challenged to find rare, prized fish—such as the “fizzer”—by evaluating the prices at which fish are bought and sold. The activity encourages strategic thinking as students weigh the costs and potential profits of their trades. By recording their transactions and monitoring market trends, learners develop skills in data analysis, decision-making, and financial literacy.
Aligned with curriculum standards in Economics and Business and Humanities and Social Sciences, “Fish Market” provides a dynamic, real-world context for understanding concepts like supply and demand, market pricing, and consumer decision-making. It offers an engaging, hands-on experience that combines mathematical reasoning with economic principles to foster a deeper understanding of how markets operate.