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Oddly Slither — Practice Odd / Even
What this game is
Oddly Slither turns odd-and-even practice into a simple chase. You guide a friendly snake. Bright number circles float around the screen. You eat only the numbers that match your mode. Simple rules. Fast turns. Clear feedback.
Who it helps
- Kids who are learning odd and even numbers
- Learners who need quick, focused practice
- Classrooms that want a short math warm-up
- Parents who want a no-mess brain break at home
How to play
- Pick a mode: Practice ODD or Practice EVEN.
- Move the snake with your mouse or by dragging a finger.
- Aim for numbers that match your mode.
- Avoid the others.
- Hold to Boost for a quick dash. On phones, double-tap and hold.
- Tap Submit when you want to end the run.
Score, lives, and rounds
- Score: +1 for a correct bite. −1 for a wrong bite.
- Lives: You start with 5. A wrong bite uses one life. At 0, the run ends.
- High score: Try to beat your best.
- Quick rounds: A new round starts in a moment, so practice stays smooth.
Number range that grows with you
- First stage: 1–20
- Next stage: 1–50
- Final stage: 1–100
As you collect more correct numbers, the range opens up. The game keeps the screen readable on phones by showing fewer numbers at once.
What kids learn while they play
- Odd/Even recognition: See a number and sort it fast.
- Number sense: Notice patterns and choose with intention.
- Focus: Ignore the wrong target and wait for the right one.
- Control: Move with care, then boost at the right moment.
- Confidence: Small wins add up and the score shows progress.
Tips for players
- Keep your pointer near the middle. You can reach any corner from there.
- Use Boost only when you need a quick line to a target.
- Missed a number? Reset your path and look for the next good one.
- On a phone or tablet, hold the device in landscape for more room.
Ideas for teachers
- Warm-up: Two-minute run to wake up number sense.
- Pair play: One student steers. The other calls “odd” or “even” on the fly. Switch roles.
- Target streaks: “Get five correct in a row.” Short goals help build flow.
- Number talk: After a run, ask which numbers felt tricky and why.
- Stations: Rotate groups. Keep turns short so everyone plays.
Ideas for parents
- Sit beside your child for the first round. Say the numbers out loud together.
- Set a tiny goal: “Reach 8 points,” then take a break.
- If sounds distract, lower the device volume.
- Celebrate steady play, not only big scores.
Why kids stick with it
- The goal is clear. Eat the right numbers.
- The screen looks bright and clean.
- The snake moves smoothly and reacts fast.
- Rounds end quickly, so a new try always feels close.
Gentle guidance for success
- Start with Practice EVEN if your child finds halves and pairs easier.
- Switch to Practice ODD once even numbers feel solid.
- Move between modes each day to build balance.
- Keep sessions short. Stop while energy is still good.
Quick reference
- Modes: ODD or EVEN
- Lives: 5 per run
- Boost: Hold (desktop) or double-tap and hold (mobile)
- Ranges: 1–20 → 1–50 → 1–100
- End a run: Submit button
Oddly Slither keeps math light and focused. Kids see a number, make a choice, and learn by doing. One bite at a time.