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About What is a Computer: For Grade 1

Imagine settling into a bright, friendly world where a cartoon robot greets you with a cheerful “Hello!” That’s how “What is a Computer: For Grade 1” begins its journey of discovery. Right away, you and your little learner see colorful graphics of a monitor, keyboard, mouse, and printer, each one popping onto the screen as the robot explains that these are all parts of a computer. The game keeps things super simple: tap or click whichever device the robot names, and you get instant feedback—your child feels like a winner every time they choose correctly.

As you move forward, the robot gently quizzes your child on what each part does. Want to print a picture? The printer icon lights up. Need to type a letter to grandma? The keyboard sparkles a bit. Everything is narrated in a warm, friendly voice that never speaks too fast or assumes too much. Silver stars and virtual stickers reward every effort, so kids stay excited to learn, even when they make a mistake—and they always get another chance to try again.

Midway through, there’s a little storyline where the robot misplaces its memory (aka software), and your child becomes the hero who has to put the pieces back together. It’s playful and unexpected, and it cleverly shows that a computer isn’t just hardware but also the programs that make it run. By dragging and dropping puzzle pieces labeled “games,” “drawing,” or “stories,” kids end up building a simple flowchart that ties the idea together without ever using big technical terms.

By the end of the game, your first grader will confidently point out the screen as the “showing box,” the mouse as the “click tool,” and maybe even teach you a thing or two about how software lives inside that box and makes it all work. It’s a warm, hands-on introduction that feels more like playtime than school—and in the process, it gives young minds the building blocks they need to be comfortable around computers for life.