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Enjoy Playing Make X – Level 4

When you hit Level 4 in Make X, you suddenly notice how much the game leans into brain-teasing territory. The interface stays delightfully clean—bright shapes against a dark backdrop—but the blocks you’re given now have those quirky little cutouts that force you to rotate and slot things just so. It feels like a gentle nudge reminding you that, hey, this is a real puzzle, not just some drag-and-drop time-waster.

At first glance, it looks like a simple matter of turning a couple of L-shapes into an X, but the catch is in those asymmetrical edges. You’ll find yourself flipping pieces back and forth, sometimes even pulling them apart to re-align those tricky nubs. It’s surprising how a minor twist can completely change your strategy—and how rewarding it feels when everything clicks into place.

Controls stay intuitive—just tap, drag, and rotate—but the game subtly ramps up the complexity with every move. By Level 4, you’re juggling timing (because some pieces shift when you pause too long) and spatial reasoning at once. There’s no timer breathing down your neck, but those gentle shifting pieces almost simulate a countdown, nudging you to keep experimenting.

Overall, Level 4 strikes that sweet spot between “I’ve got this” and “Oh wow, that was a thinker.” It’s perfect for squeezing in a quick mental workout during a coffee break or winding down your day without zoning out completely. If you’ve breezed through the earlier stages, just wait—Make X really starts to shine when you embrace the challenge of this fourth layer.